Lt. Jimmy Patterson returns as the game's protagonist. It is a semi remake and reboot of the original 1999 Medal of Honor. Some missions, such as A Storm in the Port (Mission 2) and Rolling Thunder (Mission 5), are homages to Scuttle Das Boot U-4901 (Mission 3) and Destroy the Mighty Railgun Greta (Mission 2) from the first game. The plot takes place during Operation Market Garden, in between Mission 3 and Mission 4 of the first game. All of the weaponry has been brought back from the first game and Medal of Honor: Underground.
Known as the \"Colt .45\" in-game, the M1911A1 appears as the standard sidearm in D-Day (Mission 1) and A Storm in the Port (Mission 2). It is also seen on the main menu as the option for 'next mission'. It is the most powerful pistol in the game, and is highly effective firing against MG positions Level 1 of D-Day (Mission 1). It holds 7 rounds.
The Karabiner 98k is the standard weapon used by enemies. Like the first game, it is unusable for the player. Scoped versions can be seen being used by enemy snipers in Level 1 of Several Bridges Too Far (Mission 4). They have a low rate of fire and take enemies a considerable amount of time to reload. Enemies will likely use them as melee weapons if close enough. They slowly diminish in favor of the Gewehr 43 in later missions. It holds 5 rounds.
Both Frontline and Medal of Honor: Allied Assault have Omaha Beach missions that play blatant homage to Steven Spielberg's Saving Private Ryan (Due to Spielberg's direction of the games). The layout of the beach is nearly a direct copy of the film's depiction. To the layman, these inaccuracies go unnoticed. To actual historians, these details stick out like a sore thumb. However, a couple details are correct.
The best strategy for this mission (and same for any Continuous game with Keto + expanding AI players) is to simply \"lock\" the map by settling all the uninhabited islands at the beginning of the game (somewhat of an exploit), without discovering/revealing the AI players' main islands. Once you have done so, proceed to build up to Firebird bombers.
I am now about 34 hours and 30 minutes into the game and I have three islands including one underwater island for Functional Food and one island for my Techs. I have yet to move my convenience food, plastics and liquor production chains, but I now have all the time in the world to complete this mission. I am in no rush now that all enemy players are dead: I can make all the required refill bits on my Tech island which has 4 Laboratories and 1 Academy. I bought coffee seeds from one of the friendly NPCs and planted that on this island (I already have sugar on this island). This is the island in about the middle of the map which Strindberg was on earlier in the game before I removed him from it.
Now that everyone is dead, you can destroy your army and defensive structures. From here on out, you can push out and claim the entire map and transition into phase 2, monument building. From here on out the game is a standard city-building mission. 153554b96e